/* Custom style for animate.css. Lines 1-17 moved to frontend/_animate.scss */
@keyframes bounce {
from, 20%, 53%, 80%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
transform: translate3d(0,0,0);
}
40%, 43% {
animation-timing-function: cubic-bezier(0.755, 0.050, 0.855, 0.060);
transform: translate3d(0, -30px, 0);
}
70% {
animation-timing-function: cubic-bezier(0.755, 0.050, 0.855, 0.060);
transform: translate3d(0, -15px, 0);
}
90% {
transform: translate3d(0,-4px,0);
}
}
.bounce {
animation-name: bounce;
transform-origin: center bottom;
}
@keyframes flash {
from, 50%, to {
opacity: 1;
}
25%, 75% {
opacity: 0;
}
}
.flash {
animation-name: flash;
}
/* originally authored by Nick Pettit - https://github.com/nickpettit/glide */
@keyframes pulse {
from {
transform: scale3d(1, 1, 1);
}
50% {
transform: scale3d(1.05, 1.05, 1.05);
}
to {
transform: scale3d(1, 1, 1);
}
}
.pulse {
animation-name: pulse;
}
@keyframes rubberBand {
from {
transform: scale3d(1, 1, 1);
}
30% {
transform: scale3d(1.25, 0.75, 1);
}
40% {
transform: scale3d(0.75, 1.25, 1);
}
50% {
transform: scale3d(1.15, 0.85, 1);
}
65% {
transform: scale3d(.95, 1.05, 1);
}
75% {
transform: scale3d(1.05, .95, 1);
}
to {
transform: scale3d(1, 1, 1);
}
}
.rubberBand {
animation-name: rubberBand;
}
@keyframes shake {
from, to {
transform: translate3d(0, 0, 0);
}
10%, 30%, 50%, 70%, 90% {
transform: translate3d(-10px, 0, 0);
}
20%, 40%, 60%, 80% {
transform: translate3d(10px, 0, 0);
}
}
.shake {
animation-name: shake;
}
@keyframes headShake {
0% {
transform: translateX(0);
}
6.5% {
transform: translateX(-6px) rotateY(-9deg);
}
18.5% {
transform: translateX(5px) rotateY(7deg);
}
31.5% {
transform: translateX(-3px) rotateY(-5deg);
}
43.5% {
transform: translateX(2px) rotateY(3deg);
}
50% {
transform: translateX(0);
}
}
.headShake {
animation-timing-function: ease-in-out;
animation-name: headShake;
}
@keyframes swing {
20% {
transform: rotate3d(0, 0, 1, 15deg);
}
40% {
transform: rotate3d(0, 0, 1, -10deg);
}
60% {
transform: rotate3d(0, 0, 1, 5deg);
}
80% {
transform: rotate3d(0, 0, 1, -5deg);
}
to {
transform: rotate3d(0, 0, 1, 0deg);
}
}
.swing {
transform-origin: top center;
animation-name: swing;
}
@keyframes tada {
from {
transform: scale3d(1, 1, 1);
}
10%, 20% {
transform: scale3d(.9, .9, .9) rotate3d(0, 0, 1, -3deg);
}
30%, 50%, 70%, 90% {
transform: scale3d(1.1, 1.1, 1.1) rotate3d(0, 0, 1, 3deg);
}
40%, 60%, 80% {
transform: scale3d(1.1, 1.1, 1.1) rotate3d(0, 0, 1, -3deg);
}
to {
transform: scale3d(1, 1, 1);
}
}
.tada {
animation-name: tada;
}
/* originally authored by Nick Pettit - https://github.com/nickpettit/glide */
@keyframes wobble {
from {
transform: none;
}
15% {
transform: translate3d(-25%, 0, 0) rotate3d(0, 0, 1, -5deg);
}
30% {
transform: translate3d(20%, 0, 0) rotate3d(0, 0, 1, 3deg);
}
45% {
transform: translate3d(-15%, 0, 0) rotate3d(0, 0, 1, -3deg);
}
60% {
transform: translate3d(10%, 0, 0) rotate3d(0, 0, 1, 2deg);
}
75% {
transform: translate3d(-5%, 0, 0) rotate3d(0, 0, 1, -1deg);
}
to {
transform: none;
}
}
.wobble {
animation-name: wobble;
}
@keyframes jello {
from, 11.1%, to {
transform: none;
}
22.2% {
transform: skewX(-12.5deg) skewY(-12.5deg);
}
33.3% {
transform: skewX(6.25deg) skewY(6.25deg);
}
44.4% {
transform: skewX(-3.125deg) skewY(-3.125deg);
}
55.5% {
transform: skewX(1.5625deg) skewY(1.5625deg);
}
66.6% {
transform: skewX(-0.78125deg) skewY(-0.78125deg);
}
77.7% {
transform: skewX(0.390625deg) skewY(0.390625deg);
}
88.8% {
transform: skewX(-0.1953125deg) skewY(-0.1953125deg);
}
}
.jello {
animation-name: jello;
transform-origin: center;
}
@keyframes bounceIn {
from, 20%, 40%, 60%, 80%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
}
0% {
opacity: 0;
transform: scale3d(.3, .3, .3);
}
20% {
transform: scale3d(1.1, 1.1, 1.1);
}
40% {
transform: scale3d(.9, .9, .9);
}
60% {
opacity: 1;
transform: scale3d(1.03, 1.03, 1.03);
}
80% {
transform: scale3d(.97, .97, .97);
}
to {
opacity: 1;
transform: scale3d(1, 1, 1);
}
}
.bounceIn {
animation-name: bounceIn;
}
@keyframes bounceInDown {
from, 60%, 75%, 90%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
}
0% {
opacity: 0;
transform: translate3d(0, -3000px, 0);
}
60% {
opacity: 1;
transform: translate3d(0, 25px, 0);
}
75% {
transform: translate3d(0, -10px, 0);
}
90% {
transform: translate3d(0, 5px, 0);
}
to {
transform: none;
}
}
.bounceInDown {
animation-name: bounceInDown;
}
@keyframes bounceInLeft {
from, 60%, 75%, 90%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
}
0% {
opacity: 0;
transform: translate3d(-3000px, 0, 0);
}
60% {
opacity: 1;
transform: translate3d(25px, 0, 0);
}
75% {
transform: translate3d(-10px, 0, 0);
}
90% {
transform: translate3d(5px, 0, 0);
}
to {
transform: none;
}
}
.bounceInLeft {
animation-name: bounceInLeft;
}
@keyframes bounceInRight {
from, 60%, 75%, 90%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
}
from {
opacity: 0;
transform: translate3d(3000px, 0, 0);
}
60% {
opacity: 1;
transform: translate3d(-25px, 0, 0);
}
75% {
transform: translate3d(10px, 0, 0);
}
90% {
transform: translate3d(-5px, 0, 0);
}
to {
transform: none;
}
}
.bounceInRight {
animation-name: bounceInRight;
}
@keyframes bounceInUp {
from, 60%, 75%, 90%, to {
animation-timing-function: cubic-bezier(0.215, 0.610, 0.355, 1.000);
}
from {
opacity: 0;
transform: translate3d(0, 3000px, 0);
}
60% {
opacity: 1;
transform: translate3d(0, -20px, 0);
}
75% {
transform: translate3d(0, 10px, 0);
}
90% {
transform: translate3d(0, -5px, 0);
}
to {
transform: translate3d(0, 0, 0);
}
}
.bounceInUp {
animation-name: bounceInUp;
}
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
.fadeIn {
animation-name: fadeIn;
}
@keyframes fadeInDown {
from {
opacity: 0;
transform: translate3d(0, -100%, 0);
}
to {
opacity: 1;
transform: none;
}
}
.fadeInDown {
animation-name: fadeInDown;
}
@keyframes fadeInLeft {
from {
opacity: 0;
transform: translate3d(-100%, 0, 0);
}
to {
opacity: 1;
transform: none;
}
}
.fadeInLeft {
animation-name: fadeInLeft;
}
@keyframes fadeInRight {
from {
opacity: 0;
transform: translate3d(100%, 0, 0);
}
to {
opacity: 1;
transform: none;
}
}
.fadeInRight {
animation-name: fadeInRight;
}
@keyframes fadeInUp {
from {
opacity: 0;
transform: translate3d(0, 100%, 0);
}
to {
opacity: 1;
transform: none;
}
}
.fadeInUp {
animation-name: fadeInUp;
}
@keyframes lightSpeedIn {
from {
transform: translate3d(100%, 0, 0) skewX(-30deg);
opacity: 0;
}
60% {
transform: skewX(20deg);
opacity: 1;
}
80% {
transform: skewX(-5deg);
opacity: 1;
}
to {
transform: none;
opacity: 1;
}
}
.lightSpeedIn {
animation-name: lightSpeedIn;
animation-timing-function: ease-out;
}
@keyframes rotateIn {
from {
transform-origin: center;
transform: rotate3d(0, 0, 1, -200deg);
opacity: 0;
}
to {
transform-origin: center;
transform: none;
opacity: 1;
}
}
.rotateIn {
animation-name: rotateIn;
}
@keyframes rotateInDownLeft {
from {
transform-origin: left bottom;
transform: rotate3d(0, 0, 1, -45deg);
opacity: 0;
}
to {
transform-origin: left bottom;
transform: none;
opacity: 1;
}
}
.rotateInDownLeft {
animation-name: rotateInDownLeft;
}
@keyframes rotateInDownRight {
from {
transform-origin: right bottom;
transform: rotate3d(0, 0, 1, 45deg);
opacity: 0;
}
to {
transform-origin: right bottom;
transform: none;
opacity: 1;
}
}
.rotateInDownRight {
animation-name: rotateInDownRight;
}
@keyframes rotateInUpLeft {
from {
transform-origin: left bottom;
transform: rotate3d(0, 0, 1, 45deg);
opacity: 0;
}
to {
transform-origin: left bottom;
transform: none;
opacity: 1;
}
}
.rotateInUpLeft {
animation-name: rotateInUpLeft;
}
@keyframes rotateInUpRight {
from {
transform-origin: right bottom;
transform: rotate3d(0, 0, 1, -90deg);
opacity: 0;
}
to {
transform-origin: right bottom;
transform: none;
opacity: 1;
}
}
.rotateInUpRight {
animation-name: rotateInUpRight;
}
/* originally authored by Nick Pettit - https://github.com/nickpettit/glide */
@keyframes rollIn {
from {
opacity: 0;
transform: translate3d(-100%, 0, 0) rotate3d(0, 0, 1, -120deg);
}
to {
opacity: 1;
transform: none;
}
}
.rollIn {
animation-name: rollIn;
}
@keyframes zoomIn {
from {
opacity: 0;
transform: scale3d(.3, .3, .3);
}
50% {
opacity: 1;
}
}
.zoomIn {
animation-name: zoomIn;
}
@keyframes zoomInDown {
from {
opacity: 0;
transform: scale3d(.1, .1, .1) translate3d(0, -1000px, 0);
animation-timing-function: cubic-bezier(0.550, 0.055, 0.675, 0.190);
}
60% {
opacity: 1;
transform: scale3d(.475, .475, .475) translate3d(0, 60px, 0);
animation-timing-function: cubic-bezier(0.175, 0.885, 0.320, 1);
}
}
.zoomInDown {
animation-name: zoomInDown;
}
@keyframes zoomInLeft {
from {
opacity: 0;
transform: scale3d(.1, .1, .1) translate3d(-1000px, 0, 0);
animation-timing-function: cubic-bezier(0.550, 0.055, 0.675, 0.190);
}
60% {
opacity: 1;
transform: scale3d(.475, .475, .475) translate3d(10px, 0, 0);
animation-timing-function: cubic-bezier(0.175, 0.885, 0.320, 1);
}
}
.zoomInLeft {
animation-name: zoomInLeft;
}
@keyframes zoomInRight {
from {
opacity: 0;
transform: scale3d(.1, .1, .1) translate3d(1000px, 0, 0);
animation-timing-function: cubic-bezier(0.550, 0.055, 0.675, 0.190);
}
60% {
opacity: 1;
transform: scale3d(.475, .475, .475) translate3d(-10px, 0, 0);
animation-timing-function: cubic-bezier(0.175, 0.885, 0.320, 1);
}
}
.zoomInRight {
animation-name: zoomInRight;
}
@keyframes zoomInUp {
from {
opacity: 0;
transform: scale3d(.1, .1, .1) translate3d(0, 1000px, 0);
animation-timing-function: cubic-bezier(0.550, 0.055, 0.675, 0.190);
}
60% {
opacity: 1;
transform: scale3d(.475, .475, .475) translate3d(0, -60px, 0);
animation-timing-function: cubic-bezier(0.175, 0.885, 0.320, 1);
}
}
.zoomInUp {
animation-name: zoomInUp;
}
@keyframes slideInDown {
from {
transform: translate3d(0, -100%, 0);
visibility: visible;
}
to {
transform: translate3d(0, 0, 0);
}
}
.slideInDown {
animation-name: slideInDown;
}
@keyframes slideInLeft {
from {
transform: translate3d(-100%, 0, 0);
visibility: visible;
}
to {
transform: translate3d(0, 0, 0);
}
}
.slideInLeft {
animation-name: slideInLeft;
}
@keyframes slideInRight {
from {
transform: translate3d(100%, 0, 0);
visibility: visible;
}
to {
transform: translate3d(0, 0, 0);
}
}
.slideInRight {
animation-name: slideInRight;
}
@keyframes slideInUp {
from {
transform: translate3d(0, 100%, 0);
visibility: visible;
}
to {
transform: translate3d(0, 0, 0);
}
}
.slideInUp {
animation-name: slideInUp;
}
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The post Identify the Opportunity first appeared on DigiMarCon Latam- Digital Marketing, Media and Advertising Conference & Exhibition.
]]>In the last decade, the UK has seen a surge in esports viewership, rising from 2 million weekly viewers in 2015 to over 6 million in 2023. If you’re a gamer looking to turn skill into income, the first thing to do is pin down a niche that matches your strengths. Pick a title with a competitive scene that still has room for newcomers, such as Rocket League or Valorant, and check the prize pool for the latest major tournaments. A good benchmark is a tournament that offers a top‑prize of at least £10 000; that’s where the real money starts to flow.
Streaming quality can make or break a viewer’s decision to follow you. Invest in a 1080p webcam, a microphone with a pop filter, and a capture card if you’re playing on console. Test your bitrate before going live: aim for 2500 kbps on YouTube and 3500 kbps on Twitch, as this balances clarity with low buffering for viewers in the UK’s broadband range. Don’t forget to schedule your streams on a consistent day and time; a weekly slot at 19:00 GMT has shown a 20 % higher audience retention for new streamers.
Viewers are drawn to streams that feel purposeful. Start each session with a brief recap of your last match, then outline the goals for the current stream. For example, “I’ll aim to reach the top 8 in this tournament bracket and break my personal best of 1.2 k kill‑deaths.” Keep the chat active by asking questions like, “What build should I try next?” or “Which map should I practice on?” Use a second monitor to display live chat and recent donations so you can respond instantly. This interaction boosts the average watch time from 15 minutes to 28 minutes, which in turn increases ad revenue and sponsorship appeal.
If you’re looking for a different kind of online thrill, you can also try casino gaming, and here’s a good place to start: Link.
Relying solely on platform ad revenue is risky. Diversify by adding the following income streams:
Hosting a weekly “Open‑Practice” stream where you invite viewers to play alongside you can double your subscriber base in six weeks. Make the event free but require a small donation of £2 to enter a raffle for a £50 gaming headset. This tactic not only increases engagement but also generates a steady stream of micro‑transactions. Keep track of the average donation per viewer; a 0.8 % conversion rate translates to an extra £200 per month for a channel with 5,000 viewers.
Many new streamers focus too heavily on content quality and neglect community management. Ignoring chat comments for extended periods can lead to a 15 % drop in viewer retention. Make a habit of scrolling the chat every 10 minutes, even if you’re in the middle of a high‑stakes match.
As live‑streaming grows, so does the overlap with other online entertainment platforms. Whether you’re streaming a new release or a classic favorite, you can cross‑promote by sharing clips on TikTok or Instagram. For instance, a short 15‑second highlight of a clutch play can attract new viewers who then visit your full stream. This synergy is a key driver behind the rapid rise of esports in the UK, and it opens doors to collaborations with other content creators.
Stay ahead of the curve by registering for the next major UK esports event, such as the UK Esports Championship scheduled for October. Early registration often comes with a discounted entry fee of £50 versus the regular £75, saving you £25 while securing a spot in a tournament that could award up to £12,000 in prize money. Prepare a pre‑tournament practice schedule: 3 hours of skill drills, 2 hours of team coordination, and 1 hour of rest. Consistent preparation can shave 0.5 seconds off your average reaction time, a margin that separates top players from the rest.
Use analytics tools on Twitch and YouTube to track viewer demographics, peak watch times, and drop‑off points. If you notice that most of your audience leaves after the first 20 minutes, experiment with a shorter intro or a mid‑stream interactive poll. Set a quarterly review to assess whether your revenue streams are meeting targets. If your Patreon revenue dips below £300, consider adding a new tier or offering a limited‑edition merch drop.
Live‑streaming esports is no longer just a hobby; it’s a viable career path for UK players who combine skill, consistency, and smart monetisation. By following these steps—identifying the right game, setting up a solid streaming foundation, engaging viewers, diversifying income, and measuring progress—you’ll be well‑positioned to turn passion into profit. The next time you hit “Go Live,” remember that each stream is an investment in a future where your gameplay can earn you both recognition and a steady income stream.
Identify a game with a competitive scene that suits your skills and has room for newcomers.
Games like Rocket League and Valorant offer competitive play with accessible entry points.
Look for majors offering top prizes of at least several thousand pounds; larger pools indicate more opportunities.
Choosing the right niche increases your chances of standing out, gaining sponsorships, and earning steady income.
The post Identify the Opportunity first appeared on DigiMarCon Latam- Digital Marketing, Media and Advertising Conference & Exhibition.
]]>The post Is the rise of mobile gaming really pulling viewers away from traditional esports tournaments? first appeared on DigiMarCon Latam- Digital Marketing, Media and Advertising Conference & Exhibition.
]]>It’s easy to assume that mobile titles are a side‑track to the high‑budget, console‑centric esports scene. In reality, the numbers from the UK’s mobile gaming market show that more than 48 % of gamers now play on their phones, and 27 % of those are also watching esports broadcasts on mobile devices. That shift is forcing organisers to rethink how they deliver content to a split audience.
During the 2023 UK League of Legends Championship, 34 % of the 1.2 million live viewers accessed the stream from a smartphone rather than a desktop. The average session length on mobile was 18 minutes, roughly half the 35‑minute average on PC. That means the audience is not only larger but also more fragmented across devices.
Broadcasters have introduced a “mobile‑first” overlay that reduces text clutter and highlights key statistics in a 2‑inch square. They also compress audio to 64 kbps, cutting file size by 30 % and enabling smoother playback on 3G networks. A pilot test in Manchester showed a 12 % drop in buffering incidents when the new overlay was used.
These figures suggest that mobile gaming is attracting a younger, more gender‑balanced, and more financially active audience. Sponsors are taking notice; brands that traditionally targeted male gamers are now investing in mobile‑specific ad slots.
One concrete limitation is the bandwidth requirement for high‑resolution streams. While a 4K broadcast on a desktop can run at 60 fps without issue, the same stream on a 4G connection often drops to 30 fps, breaking the viewer’s immersion. Organisers must now offer adaptive streaming that can switch between 720p and 480p on the fly, adding complexity to the production pipeline.
Beyond the numbers, the cultural impact is evident. In a recent community forum, 65 % of respondents said they discover new esports teams through mobile streaming apps rather than through traditional TV broadcasts. This has led to a more decentralized fan base, where local meet‑ups are often organized via Discord or WhatsApp rather than through official fan clubs.
While watching esports on a phone is convenient, many gamers also enjoy other forms of online entertainment during their downtime. For example, a casual session of a mobile puzzle game can be a quick break before diving into a longer streaming marathon. If you’re looking for a different kind of online experience, try the Magic Win casino, which offers a range of casino games that can be played right from your smartphone.
Developers are already partnering with mobile network operators to provide zero‑data streaming for select esports titles. In 2024, a pilot in Scotland will allow a 30‑minute match to stream without counting against data caps, potentially doubling the mobile viewership for that region. Meanwhile, esports leagues are experimenting with “split‑screen” broadcasts that let a single viewer watch two games simultaneously, a format that works best on larger tablets.
Mobile gaming is no longer a peripheral trend; it’s the main driver behind a new generation of esports audiences in the UK. The shift is measurable in device usage statistics, demographic changes, and the need for adaptive broadcast technology. Organisers who ignore mobile’s growing influence risk losing relevance, while those who adapt stand to capture a broader, more engaged fan base.
Over 48% of gamers now play on their phones, according to recent UK market data.
About 27% of mobile gamers also watch esports broadcasts on their phones.
Yes, many organizers are rethinking content delivery and creating mobile‑friendly streams to keep split audiences engaged.
It forces event planners to consider on‑site mobile streaming options to retain viewers who might switch platforms mid‑match.
The post Is the rise of mobile gaming really pulling viewers away from traditional esports tournaments? first appeared on DigiMarCon Latam- Digital Marketing, Media and Advertising Conference & Exhibition.
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